Unity, C#, IAPs, Analytics, Friend Events
One of the projects I got to work on while working at Sparkling Society
is Community Town, a game focused around visiting friends and playing small events to help them out.

It was a lot of fun to come up with small Social features that we could implement and add to the casual city builder.
The main 2 social features we ended up adding were:
- Friend Buildings (visit friends to claim friend points from them once per day)
- Friend Events (every so often an event/minigame can be played on a friends island for some friend points)
The friend points are a currency used in unlocking rewards on endless reward tracks, the main rewards here are the Friend Buildings.
This is also the main way to get these buildings.
