Portfolio Website Patrick Noten

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About Me

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My name is Patrick Noten and I am a Game Programmer.

I studied ICT-S(Software) and Game Design(Game Programmer) at Fontys HBO ICT Eindhoven. I graduated here in 2016.

During my study I had 2 internships, the first at Tingly Games and the second at Firebrush Studio.

The first focused on 2D games in Html and Javascript, here I made a few games including Tetris which can be seen amongst the projects here. The latter involved more research, being a graduation project, where I was tasked to solve an economy between AI's that would halt after a few in game years.

Right after my study I started working at Chimpworks Games in Eindhoven. Here I worked at a number of prototypes/games for moblie (IOS & Android), which can not unfortunately not be seen on this website, because they are not released.

I learned a lot while working here, I especially worked very hard to be more precise and making my code more testable and easier to be read/changed.

After working at Chimpworks Games I got a position as a Visualization Developer at Isaac VR. which a few years later turned into PTTRNS.ai.

Here I got the opportunity to work on several smaller AR based projects, including the DAF app which can be seen on my portefolio. I also got experience working on a few bigger native iOS apps using Swift.

Towards the very end of my time working here I got some experience with C++ and Unreal trying to setup a rendering pipeline to take automated screenshots from different angles using json files and blueprints.

After working there for 4 years, I really wanted to get back into making games and found myself a lovely position at Sparkling Society.

Here I got the opportunity to work on several games that were released on Android, iOS & Windows, 3 of these projects can be seen amongst the projects here (Dragon Kingdom, Community Town and Jurassic Dinosaur).

These were all made in Unity and C# and also included things like In App Purchases, Live Events and analytics. For me that was the first time I got to work on games in a live environment with multiple updates and I learned a great deal.


Contact Information:
Email : p.noten@hotmail.com.
LinkedIn : here.

Type of coding languages I have worked with:

  • C#
  • Swift (Native iOS)
  • JAVA
  • JAVASCRIPT
  • C++
  • XML
  • HTML
  • ASP.net
  • SQL & PLSQL
  • YAML

Programs/tools I have used (which are game/software production related):

  • Unity (Game Engine)
  • SourceTree (Versioning Tool)
  • GitLab (Merge Requests)
  • Visual Studio (C# Editor)
  • Eclipse (Java Editor)
  • Unreal Engine (Game Engine)
  • Unreal Engine Blueprints (Basics))
  • xCode (iOS Development)
  • Reaper & Audacity (Music Creation/editting)
  • Game Maker (Simple Game Creation Program)