Portfolio Website Patrick Noten

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Dragon Kingdom: Fantasy City

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Unity, C#, IAPs, Analytics, 2D Bone Animations
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The last project I got to work on while working at Sparkling Society is the Dragon Kingdom game focused on breeding and discovering dragons while building a kingdom.

Dragon Kingdom

Many of the additional features of this game were designed by the team as a whole and I really enjoyed being part of this process. Sadly we didn't end up being able to do all of the ideas that we wanted (due to time constraints and scope for the project).

The features that we as a team came up with for this game were focused around the Breeding mechanic and how the player would discover and learn about where and how to find new dragons.

Dragon Kingdom

With this game we put a lot of focus in the early game experience, making hatching and upgrading dragons feel good and exciting

Another part of the game that a lot of focus and effort went into was the Breeding of the dragons, making sure there is enough information on helping the player to "solve" the problems that were preventing them from breeding.

To name a few:
  • The Dragon is the incorrect life stage
  • The Dragon is still in the warhouse
  • The dragon is already breeding or otherwise busy
With each of these, we show a tooltip to the player to guide them on where to go to solve this problem. I ended up making a generic way to show these tooltips that we show in more places than just the Breeding.