The last project I got to work on while working at Sparkling Society is the Dragon Kingdom game focused on breeding and discovering dragons while building a kingdom.

Many of the additional features of this game were designed by the team as a whole and I really enjoyed being part of this process. Sadly we didn't end up being able to do all of the ideas that we wanted (due to time constraints and scope for the project).
The features that we as a team came up with for this game were focused around the Breeding mechanic and how the player would discover and learn about where and how to find new dragons.
With this game we put a lot of focus in the early game experience, making hatching and upgrading dragons feel good and exciting
Another part of the game that a lot of focus and effort went into was the Breeding of the dragons, making sure there is enough information on helping the player to "solve" the problems that were preventing them from breeding.
To name a few: